Previously working on multiplayer systems for a dozen Call of Duty titles at High Moon Studios, Orlando joined Blizzard in early 2020, working on World of Warcraft Classic, recreating the opening of the Gates of Ahn'Qiraj, and continuing on to release The Burning Crusade Classic.
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Orlando Salvatore Announces Departure from Blizzard Entertainment
One of the key developers behind Plunderstorm, MoP Remix, and Follower Dungeons, Lead Software Engineer Orlando Salvatore has announced his departure from Blizzard Entertainment just shy of 5 years with the studio.Previously working on multiplayer syst…
One of the key developers behind Plunderstorm, MoP Remix, and Follower Dungeons, Lead Software Engineer Orlando Salvatore has announced his departure from Blizzard Entertainment just shy of 5 years with the studio.